Medieval War! [planning]
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Medieval War! [planning]
It was a time of peace in the middle ages. Men and women were happy. They follow their lives peacfully with those among them including the elves, the dwarves, and even the trolls, giants, and dragons were being more friendly to outsiders. But that was before the Marjorie Clan arrived!
Yes, the Marjorie Clan. A group of ruthless bloodlusts with an obsession for power! They have arrived on the scene and started to conquer lands left and right. They will obliterate all who opposed them. They will rule ALL!
There is still hope, however...
The kingdoms that still stand will do their best to stop the Marjorie Clan at all costs! They will send all that they have! creatures of all races are to brace themselves and prepare to battle, on one side or the other!
The war has begun!!!
__________________
First of all: I am GM
Second are the rules:
1) No god characters
2) Swearing is allowed but to be censored
3) Same goes to Blood and Gore
4) 1-2 Characters per player, NO MORE!
Now to post your character:
Name: What is your person's name? It can be as realistic or as fantisy-like as you want.
Race: What race is your character? I am giving some free reign on this, but races are to be approved by me! APPROVED: Humans, Elves, Trolls, Dwarves, Warlocks, and animal morphs.
Weapons of choice: To keep things fair, each character is only allowed 2 weapons each! (bow and arrow count as one weapon. Infinate # of arrows unless said otherwise.)
Personality: How is this person like and how do they react to others? I.E. respectful, bossy, low temper, patient, cold, distant?
Biography: Who is this character, and how are they tied into the war?
Picture: Do a picture of them on Heromachine or write a description.
Each element must be there!
Yes, the Marjorie Clan. A group of ruthless bloodlusts with an obsession for power! They have arrived on the scene and started to conquer lands left and right. They will obliterate all who opposed them. They will rule ALL!
There is still hope, however...
The kingdoms that still stand will do their best to stop the Marjorie Clan at all costs! They will send all that they have! creatures of all races are to brace themselves and prepare to battle, on one side or the other!
The war has begun!!!
__________________
First of all: I am GM
Second are the rules:
1) No god characters
2) Swearing is allowed but to be censored
3) Same goes to Blood and Gore
4) 1-2 Characters per player, NO MORE!
Now to post your character:
Name: What is your person's name? It can be as realistic or as fantisy-like as you want.
Race: What race is your character? I am giving some free reign on this, but races are to be approved by me! APPROVED: Humans, Elves, Trolls, Dwarves, Warlocks, and animal morphs.
Weapons of choice: To keep things fair, each character is only allowed 2 weapons each! (bow and arrow count as one weapon. Infinate # of arrows unless said otherwise.)
Personality: How is this person like and how do they react to others? I.E. respectful, bossy, low temper, patient, cold, distant?
Biography: Who is this character, and how are they tied into the war?
Picture: Do a picture of them on Heromachine or write a description.
Each element must be there!
Wolfie- Admin
- Number of posts : 172
Age : 32
Location : Shippensburg, PA
Registration date : 2008-10-13
Re: Medieval War! [planning]
Name: Fremnic Du Lard
Race: An almost unknown race by all people, except wizards, which have a power to control an element. They are called Ele' Mentales. Fremnic just happens to have teh element of Lighting.
Weapons of choice: He holds the sword of lighting which has no special attacks, but it is quite stylish might I add. And he holds an axe.
Personality: He is ver Respectful when people respect him back. He also is very high tempered.
Biography: Fremnic Du Lard was a son born in his house. He lived a peaceful life, but he ad another life of crime. The kingdom had caught him and made a deal with him. If he would fight in the war, his treason would be forgotten. He took the deal and trained himself with is sword.
Picture:
Race: An almost unknown race by all people, except wizards, which have a power to control an element. They are called Ele' Mentales. Fremnic just happens to have teh element of Lighting.
Weapons of choice: He holds the sword of lighting which has no special attacks, but it is quite stylish might I add. And he holds an axe.
Personality: He is ver Respectful when people respect him back. He also is very high tempered.
Biography: Fremnic Du Lard was a son born in his house. He lived a peaceful life, but he ad another life of crime. The kingdom had caught him and made a deal with him. If he would fight in the war, his treason would be forgotten. He took the deal and trained himself with is sword.
Picture:
Re: Medieval War! [planning]
Hmm...Thanks Lye. You've given me another race series to add: Elementals. I'll put them up when I make up their profiles. For now, here are the others.
Humans
Humans are known to be of both good and evil, and will chose which side they believe is best for them. They are professionals when it comes to armor, and can do battle anytime, anywhere.
HEALTH: Average
STAMINA: Average
STRENGTH: Average
NUMBER: Many
OFFENSIVE ARMORING: Good
DEFENSIVE ARMORING: Good
CLOSE BATTLE: Good
DISTANT BATTLE: Average
MAGIC: NONE
INTELLEGENCE: Average
SPEED: Average
SENSES: Average
PROS: High in number, Offensive Armoring, close combat oriented, very stable character.
CONS: No magical abilities
Elves
Elves are the most unique creatures imaginable. Though not much when it comes to close combat or strength, they are light on foot, and as accurate as one can be with their bows. Their intellegense surpasses those of humans and dwarves, but falls short of wizards.
HEALTH: Good
STAMINA: Good
STRENGTH: Poor
NUMBER: Average
OFFENSIVE ARMORING: Average
DEFENSIVE ARMORING: Average
CLOSE BATTLE: Poor
DISTANT BATTLE: Advanced
MAGIC: Limited
INTELLEGENCE: Good
SPEED: Advanced
SENSES: Advanced
PROS: Senses, Speed, and Distant Battle high; Magical abilities
CONS: Poor Close Combat, Low in Strength
__________________
Trolls
Though not as big as Giants, Standing at a usual 10' 3" does tend to give you a height advantage. Dim witted, but the perfect destruction machine, Trolls are good to have whenever you just want to get the battle done and over with. You can't have too many, though, for they don't tend to get along.
HEALTH: Average
STAMINA: Average
STRENGTH: Advanced
NUMBER: Low
OFFENSIVE ARMORING: Poor
DEFENSIVE ARMORING: Poor
CLOSE BATTLE: Advanced
DISTANT BATTLE: Poor
MAGIC: None
INTELLEGENCE: Poor
SPEED: Advanced
SENSES: Average
PROS: Fast and Destructive. Resistant to Magic.
CONS: Big and Stupid. Can easily give away your position.
__________________
Dwarves
Dwarves. When you hear the word, you must think of short people who hide in their caves, right? Well, you'd be half-right. Dwarves do tend to keep to themselves, but when danger calls, they are loyal to the end. They are masters of carpentry, mechanics, and sculpting. Their armor is specially made, and they'll never back down from a close encounter. But due to living in caves, They aren't the healthiest of creatures
HEALTH: Poor
STAMINA: Poor
STRENGTH: Average
NUMBER: Average
OFFENSIVE ARMORING: Advanced
DEFENSIVE ARMORING: Advanced
CLOSE BATTLE: Advanced
DISTANT BATTLE: Poor
MAGIC: Average
INTELLEGENCE: Poor
SPEED: Poor
SENSES: Average
PROS: Battle Oriented, Enhanced Armor, Build sturdy fortresses, Magical Abilities
CONS: Unintelligent, Slow, and not worth much when far from battle, Low in health
__________________
Warlocks
Warlocks are different from wizards, for they do not require wands or staffs to activate their magical abilities. Highly intelligent and extremely powerful, a warlock may seem to be the best thing to be, until you come face to face with trolls, giants, and dragons, who are resistant to magic, and other warlocks to rival your power! They are also quite useless when it comes to close combat, so keep them as far away as possible.
HEALTH: Advanced
STAMINA: Average
STRENGTH: Poor
NUMBER: Average
OFFENSIVE ARMORING: Poor
DEFENSIVE ARMORING: Good
CLOSE BATTLE: Poor
DISTANT BATTLE: Advanced
MAGIC: Advanced
INTELLEGENCE: Advanced
SPEED: Average
SENSES: Average
PROS: Magical Abilities, Highly Intelligent, Plenty of Health
CONS: Bad at close combat, Low in Strength, Subjectable to other Warlocks
__________________
Animal Morphs
These things range from a certain number of animals. I know it's difficult to do images of Animal Morphs, so one won't be required, but the effort will be appreciated. Please note that by 'Morph' I mean that they are anthros, where they look like the animal, with all their abilities, while they also walk and talk like humans. (Furies, basically)
Animals range from: Fox, Wolf, Eagle, Lions, Tigers, Bears, and Reptiles.
__________________
Animal Morphs: Fox/Wolf
Basically one and the same, these morphs are fast and dangerous, and they excel when it comes to hunting down prey.
HEALTH: Average
STAMINA: Advanced
STRENGTH: Average
NUMBER: Many
OFFENSIVE ARMORING: Average
DEFENSIVE ARMORING: Average
CLOSE BATTLE: Advanced
DISTANT BATTLE: Poor
MAGIC: NONE
INTELLEGENCE: Average
SPEED: Advanced
SENSES: Advanced
PROS: Fast and Agile. Good for covering lots of ground and finding enemies. Can hunt food easily.
CONS: No magical abilities and not much when far from battle.
__________________
Animal Morphs: Eagle
The only race with the ability to fly, Eagle morphs make excellent scouts and spies. They are rather delicate, though. Their health isn't the best, and they succumb easily to magic, though they can do some themselves. They should be used with caution.
HEALTH: Poor
STAMINA: Average
STRENGTH: Average
NUMBER: Average
OFFENSIVE ARMORING: Average
DEFENSIVE ARMORING: Average
CLOSE BATTLE: Advanced
DISTANT BATTLE: Poor
MAGIC: Limited
INTELLEGENCE: Average
SPEED: Good
SENSES: Advanced
PROS: Power of flight, good in combat, magical abilities, Stealthy
CONS: Low in Health, Succumbs to magic.
Humans
Humans are known to be of both good and evil, and will chose which side they believe is best for them. They are professionals when it comes to armor, and can do battle anytime, anywhere.
HEALTH: Average
STAMINA: Average
STRENGTH: Average
NUMBER: Many
OFFENSIVE ARMORING: Good
DEFENSIVE ARMORING: Good
CLOSE BATTLE: Good
DISTANT BATTLE: Average
MAGIC: NONE
INTELLEGENCE: Average
SPEED: Average
SENSES: Average
PROS: High in number, Offensive Armoring, close combat oriented, very stable character.
CONS: No magical abilities
Elves
Elves are the most unique creatures imaginable. Though not much when it comes to close combat or strength, they are light on foot, and as accurate as one can be with their bows. Their intellegense surpasses those of humans and dwarves, but falls short of wizards.
HEALTH: Good
STAMINA: Good
STRENGTH: Poor
NUMBER: Average
OFFENSIVE ARMORING: Average
DEFENSIVE ARMORING: Average
CLOSE BATTLE: Poor
DISTANT BATTLE: Advanced
MAGIC: Limited
INTELLEGENCE: Good
SPEED: Advanced
SENSES: Advanced
PROS: Senses, Speed, and Distant Battle high; Magical abilities
CONS: Poor Close Combat, Low in Strength
__________________
Trolls
Though not as big as Giants, Standing at a usual 10' 3" does tend to give you a height advantage. Dim witted, but the perfect destruction machine, Trolls are good to have whenever you just want to get the battle done and over with. You can't have too many, though, for they don't tend to get along.
HEALTH: Average
STAMINA: Average
STRENGTH: Advanced
NUMBER: Low
OFFENSIVE ARMORING: Poor
DEFENSIVE ARMORING: Poor
CLOSE BATTLE: Advanced
DISTANT BATTLE: Poor
MAGIC: None
INTELLEGENCE: Poor
SPEED: Advanced
SENSES: Average
PROS: Fast and Destructive. Resistant to Magic.
CONS: Big and Stupid. Can easily give away your position.
__________________
Dwarves
Dwarves. When you hear the word, you must think of short people who hide in their caves, right? Well, you'd be half-right. Dwarves do tend to keep to themselves, but when danger calls, they are loyal to the end. They are masters of carpentry, mechanics, and sculpting. Their armor is specially made, and they'll never back down from a close encounter. But due to living in caves, They aren't the healthiest of creatures
HEALTH: Poor
STAMINA: Poor
STRENGTH: Average
NUMBER: Average
OFFENSIVE ARMORING: Advanced
DEFENSIVE ARMORING: Advanced
CLOSE BATTLE: Advanced
DISTANT BATTLE: Poor
MAGIC: Average
INTELLEGENCE: Poor
SPEED: Poor
SENSES: Average
PROS: Battle Oriented, Enhanced Armor, Build sturdy fortresses, Magical Abilities
CONS: Unintelligent, Slow, and not worth much when far from battle, Low in health
__________________
Warlocks
Warlocks are different from wizards, for they do not require wands or staffs to activate their magical abilities. Highly intelligent and extremely powerful, a warlock may seem to be the best thing to be, until you come face to face with trolls, giants, and dragons, who are resistant to magic, and other warlocks to rival your power! They are also quite useless when it comes to close combat, so keep them as far away as possible.
HEALTH: Advanced
STAMINA: Average
STRENGTH: Poor
NUMBER: Average
OFFENSIVE ARMORING: Poor
DEFENSIVE ARMORING: Good
CLOSE BATTLE: Poor
DISTANT BATTLE: Advanced
MAGIC: Advanced
INTELLEGENCE: Advanced
SPEED: Average
SENSES: Average
PROS: Magical Abilities, Highly Intelligent, Plenty of Health
CONS: Bad at close combat, Low in Strength, Subjectable to other Warlocks
__________________
Animal Morphs
These things range from a certain number of animals. I know it's difficult to do images of Animal Morphs, so one won't be required, but the effort will be appreciated. Please note that by 'Morph' I mean that they are anthros, where they look like the animal, with all their abilities, while they also walk and talk like humans. (Furies, basically)
Animals range from: Fox, Wolf, Eagle, Lions, Tigers, Bears, and Reptiles.
__________________
Animal Morphs: Fox/Wolf
Basically one and the same, these morphs are fast and dangerous, and they excel when it comes to hunting down prey.
HEALTH: Average
STAMINA: Advanced
STRENGTH: Average
NUMBER: Many
OFFENSIVE ARMORING: Average
DEFENSIVE ARMORING: Average
CLOSE BATTLE: Advanced
DISTANT BATTLE: Poor
MAGIC: NONE
INTELLEGENCE: Average
SPEED: Advanced
SENSES: Advanced
PROS: Fast and Agile. Good for covering lots of ground and finding enemies. Can hunt food easily.
CONS: No magical abilities and not much when far from battle.
__________________
Animal Morphs: Eagle
The only race with the ability to fly, Eagle morphs make excellent scouts and spies. They are rather delicate, though. Their health isn't the best, and they succumb easily to magic, though they can do some themselves. They should be used with caution.
HEALTH: Poor
STAMINA: Average
STRENGTH: Average
NUMBER: Average
OFFENSIVE ARMORING: Average
DEFENSIVE ARMORING: Average
CLOSE BATTLE: Advanced
DISTANT BATTLE: Poor
MAGIC: Limited
INTELLEGENCE: Average
SPEED: Good
SENSES: Advanced
PROS: Power of flight, good in combat, magical abilities, Stealthy
CONS: Low in Health, Succumbs to magic.
Wolfie- Admin
- Number of posts : 172
Age : 32
Location : Shippensburg, PA
Registration date : 2008-10-13
Re: Medieval War! [planning]
Only if I get more than one person joining.
Wolfie- Admin
- Number of posts : 172
Age : 32
Location : Shippensburg, PA
Registration date : 2008-10-13
Re: Medieval War! [planning]
I will join soon!
Razor23- Number of posts : 55
Age : 38
Location : Hellas - Athens
Registration date : 2008-10-15
Wolfie- Admin
- Number of posts : 172
Age : 32
Location : Shippensburg, PA
Registration date : 2008-10-13
Re: Medieval War! [planning]
Ah, what the heck...
---
Name: Hrothgar 'Statue' Fjord
Race: Rock Dwarf, ever so slightly stronger than the common Dwarf. Rock Dwarves, obviously, prefer to live underground. They have not, however, an avid love of spellcasting, making them more fighters than mages.
Weapons of choice: Crossbow and Bolts, and the traditional dwarven axe.
Personality: Hard and cold, normaly grumpy unless being ah...pleased. Or in battle. Also, Hrothgar carries a heavy dwarven accent, sounding much like Scottish.
Biography: Hrothgar was originally a bandit, a common thug who beat people to gain coin or even clevage, if you know what I mean. Aside from the beating and raping, Hrothgar had an avid love of tactical combat, and was a master at strategically deploying his bandits and brawlers to flank, attack, and ultimately destroy his enemy.
With the world being in peril, the common military soon noticed his great skills. So they paid him to turn from his darker life and join the military, where he was taught to be slightly more civilized in both warfare and towns and cities.
Picture: Working on a picture
---
Name: Hrothgar 'Statue' Fjord
Race: Rock Dwarf, ever so slightly stronger than the common Dwarf. Rock Dwarves, obviously, prefer to live underground. They have not, however, an avid love of spellcasting, making them more fighters than mages.
Weapons of choice: Crossbow and Bolts, and the traditional dwarven axe.
Personality: Hard and cold, normaly grumpy unless being ah...pleased. Or in battle. Also, Hrothgar carries a heavy dwarven accent, sounding much like Scottish.
Biography: Hrothgar was originally a bandit, a common thug who beat people to gain coin or even clevage, if you know what I mean. Aside from the beating and raping, Hrothgar had an avid love of tactical combat, and was a master at strategically deploying his bandits and brawlers to flank, attack, and ultimately destroy his enemy.
With the world being in peril, the common military soon noticed his great skills. So they paid him to turn from his darker life and join the military, where he was taught to be slightly more civilized in both warfare and towns and cities.
Picture: Working on a picture
TechnoNazi- SuperMod
- Number of posts : 41
Registration date : 2008-10-15
Re: Medieval War! [planning]
YAY!
I'll put my guy up once I re-locate his file.
I'll put my guy up once I re-locate his file.
Wolfie- Admin
- Number of posts : 172
Age : 32
Location : Shippensburg, PA
Registration date : 2008-10-13
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